8/25/2023 0 Comments The lost undyingRuddy, that’s a great word! The choice of adjectives and adverbs helps enhance the room. We get some evocative room shit, like the ruddy glow from their abdomens. A small forge completes the workshop.” Great! Just a couple of sentences here. Shelves around the walls contain spare parts for the statues atop the pyramid, clay pots holding remnants of lubricant oil, and metalworking tools. The beetles’ abdomens emit a ruddy glow like a torch. Great! I’m oriented now to what the room actually is and I’m thinking “workshop” as I read the rest of the description, my mind now framed correctly to fill in details. It’s evocative, and written in such a way as to inspire the DM to more.ģ Fire Beetles (1hd, armor as plate, corrosive spit 2d4) Perfect! It’s short and sweet, and reminds me a lot of the Ready Ref monster sheet, which I absolutely fucking love. This contains the room description with everything you need to run the room. A short one or maybe three or four sentences. So if the room has giant bees in it then tha’ts the first thing the DM sees, prepping them that their description needs to have a monster in it. A room number, a bolded name, and then maybe a bolded monster entry as the first thing. This is a more traditional paragraph formatting. What I am impressed with here, though, is the interactivity and the combination of evocative writing and formatting. So, a dude in a wolf mask acting like a wolf. There are three main factions and everyone love to wear some animal masks and take on the persona of the mask. Ok, so, ancient culture (this one on human earth) seals themselves in a pyramid and lives eternally. This one, however, does a much more decent job … again, filtered through ancient memories of the original. I know that I wasn’t impressed with it, in contradiction to the zeitgeist that the old school D&D culture has over it. I don’t own it and it’s been a long while since I took a look at it. I know that a lot of people love the classic adventure The Lost City, but I have not been that impressed with it. The support of the faction play could be a bit stronger, but, I’d run this a dozen times over before running the original Lost City. It’s a respin of The Lost City and does a great job with the formatting, the writing, and the interactivity. This fourteen page adventure details a ziggurat pyramid with five levels and about sixty rooms. PDF files are included in this purchase and will be emailed once physical item ships.A new take on the greatest D&D adventure ever written. Includes 30 hexes, GM screen, hand-out poster and cloth bag. Highly compatible with traditional Sword-n-Sorcery and Science Fantasy roleplaying games. The Undying Sands is a system-agnostic RPG setting in the hex-n-screen format. Leaving the Sands is only possible when there are no more hexes to pull from the bag.īy Adriana Oliveira & Andre Novoa (text), Kevin Cannon (art), Isaac Williams (additional content) and Brian Yaksha (editing). The map of the setting is formed while players explore the desert. Ask where they want to go next and take another hex from the bag. That’s where the characters start the adventure. Put all hexes in the bag, take one out randomly and place it on the table.
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